Hey guys! I’ve been wondering something. If I technically wanted to give a player an attribute, how would I go about doing this? I’ve been looking for properties that could create an attribute with names like :AddAttribute
possibly, but I’ve seen nothing like that, which leads me to this question: “Is it possible to create an attribute through a script?” (I’m not asking for scripts by the way. Just if you know any properties that could allow me to add an attribute through script, I’d appreciate that. )
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Instance:SetAttribute("Example", Data)
-- Sets an Attribute
-- If the Attribute does not exist, it will create it.
Instance:SetAttribute("Example", nil)
-- Removes the Attribute
I believe roblox also says this in their Docs
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