Is this ram usage too much?

Hello.

I have created an 8400x8400 terrain. Using Terraingle plugin. When I start the game it uses 750mb of ram. Only the terrain without any train models or buildings. Is it too much? Is there a way of getting this number down, but still using triangle low poly terrain? Thanks for all help

Have a nice evening.

No one can say how much is too much. Most games these days are using upwards of a gigabyte of memory, but 750 is still on the upper side of that.

I can’t say anything with certainty because it entirely depends on how the parts are used. There isn’t some magical number of too many parts.

Generally speaking, parts aren’t what is going to heavily increase memory. Parts are stored very efficiently in Roblox because they’re instanced. If the parts are identical (same color, same texture), you will be fine.

Large maps typically use a lot of memory, so your situation isn’t entirely surprising.

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Well,for an the base of the game,it shouldnt be,also,2b2t has more than TB of map(Not ram).

Well, not exactly. Any three-dimensional instances require rendering of triangles. A part has 12 triangles, a wedge has 10, a truss has a ton, etc. The more triangles you render, the more memory it takes. Triangle terrain takes 10 triangles per terrain piece.

However, @rolbloxguy1876 was correct about identical parts taking less memory. Rather than Roblox having to reference many different data types, it can re-use what’s already there.


If your game is taking 750mb of RAM without any active scripts, you’re using too much memory. You can simply solve this with streaming enabled and/or strategically built terrain.

In all honesty though, it depends on the type of game. Up to you what you want to do with ram; more for building, or more for scripting?

Minecraft handles things completely different than Roblox, so a comparison is not fair in this case.