Hello, I am currently working on a project in a large scale map, shooter game with various weapons.
I designed the recoil, the recoil is mainly based on vertical bumps, and it has just a slight amount of horizontal recoil with random left and right movement. I have seen that this approach is generally not preferred in Roblox games, such as Arsenal and Rivals, where the main recoil is based on horizontal spread and it only has a little or no bump vertically.
I have a history of CS and Valorant mainly, and personally think that my approach is easy to get used to and feels good, but I don’t know if that would apply to Roblox user-base. I would appreciate your feedbacks on this.
A short demonstration video from my game’s recoil, showing 2 guns, HM has a lower vertical
and higher horizontal recoil amount. I controlled the recoils in some parts of the video, and showed them freely in another parts.
- People won’t like it, Arsenal-Rivals type is better
- The type of recoil is good, but needs a bit of change (Appreciate if you specify!)
- Looks good enough!
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