Is This System Alright?

Hi, so I’ve made a working trade system, which works like this:

-2 Player send request from the client, using a remote function.
-They both can trade only if both accept trades and are not in a current trade.
-On the server, the main things happen. I also have server scripts in the frame where they click the items from there which gets into the trade frame [ where both players can see what the other placed]
I enable those scripts from the server, and make sure they can’t put items once they’ve accepted the trade.

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1 Like

Your good. All long as you make sure to put all main stuff and implement them in Serverscript or hacker would mess with it :smiley:

Did you use ProfileService for saving the data as a means to mitigating item duplications?