I found a way to attach clothes to the bone using attachment and RigidConstraint.
To begin with, I create an attachment in the part to which the clothes will be attached, since the attachment does not follow the part, I duplicate this attachment and set a bone as its parent, then the attachment already follows the rotation and position, then I set cframe and position in place of the attachment that is in the part.
Just attaches , but does not follow the animation of the torso as it was when attaching to the bones, my video shows how it should
Your way turns out like this (yes, I know that i can turn)
If there is no more decent way to get the same result as I have in the video, then I will write down my mini guide on attaching clothes for this character, maybe it will help someone in the future