Hello all,
I have a concern about whether the [Unknown] behavior in my game is normal. It doesn’t seem to cause any lag spikes, but the rate appears unusually high compared to my other scripts.
Here is what it looks like in my game.
And here is what it looks like in a flat baseplate with no scripts.
Any insights would be appreciated. Thanks.
Yes, it is absolutely normal. I can’t really tell you what the script itself is, but it’s probably none of our concern given it is present everywhere.
Also, an execution rate of 60/s is
not high, it would be equivalent to a single
RunService.Heartbeat
connection, which is not all that expensive. The activity is really low so it’s nothing to worry about.
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