Was reading some posts about it, and from what they sound like, it sounds pretty bad, but they were from 2 years ago so I’m not sure if it’s still allowed. If using webhooks are still allowed then should I use :RequestAsync()
? or just try to send it right away?
If its allowed, please put a rate limit in place, this is one of the largest contributors to why the whole issue blew up and roblox got blacklisted in the first place because discord was being spammed by roblox servers from devs not rate limiting their requests which essentially on discord’s end, felt like a DoS attack. I think discord now has remedies for this in place and allows requests from roblox again but I still suggest manually scripting limits in your game if you decide to use this. You wouldn’t spam datastore with requests, same should apply to outgoing requests as well, to anything. Google docs, spreedsheets, trello, github, anything.
I’m just trying to see if it’s reliable to track activity of possible exploiters, and send the message when they leave the game (if the game issues them a warning of course).