Is using external module in a public plugin allowed?

Hi, I have a query, I am making a plugin and my idea is that I can show warnings in it, for example when there is a known problem and is being solved that on the main screen there is a text that indicates it, or also that the plugin is available in different languages using automatic translators but can correct errors that I can notice in the translations, all this without the user having to bother to update the plugin, I have many more ideas of things I can do with that, my idea is to do it with external modules so that every time the plugin is loaded it reads the data and is always updated, but my question is, because many malicious plugins use it to inject malicious code into the games, is it allowed to use it or is there any new rule that prohibits it?

My intention is also that when installing the plugin it will automatically show a list with all the external module ids used by the plugin so that users can read them by themselves and check if they are malicious.

P.S. Sorry if the English is a bit bad, I am using an automatic translator.

If you have a good explanation for the toolbox moderation team then yes. You’re allowed to require external ids since it’s a feature anyway

Basically if you’re lucky your asset won’t get taken down.
And by the way, the toolbox moderation is known for being impossible to work with. :derp:

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I use external modules all the time, I call them packages.

Is it safe? It depends on what’s in the code. Always check the code, and try to obtain from trusted sources.