I own a controller and hold ButtonA. UIS:InputBegan verifies that I did click buttonA. The renderstepped function that prints true or false depending on if buttonA is held. It prints false
game:GetService("RunService").RenderStepped:Connect(function()
warn(game:GetService("UserInputService"):IsGamepadButtonDown(Enum.UserInputType.Gamepad1,Enum.KeyCode.ButtonA))
end)
game:GetService("UserInputService").InputBegan:Connect(function(input)
warn(input.KeyCode)
end)
Expected behavior
It should print true when I hold buttonA.
MetaVars
(MetaVars)
January 22, 2025, 6:13pm
#2
@AlexanderX999
I can’t reproduce this, your RenderStepped function works as expected for me :
Try turning off the controller emulator in the beta testing features.
BobaTops
(BobaTops)
January 30, 2025, 6:58pm
#4
Hi! We’re currently working on a fix, and it should be resolved by next week. Let us know if you continue to experience this issue then!
I even copy an
BobaTops:
i
I do not experience this issue anymore, thanks!
system
(system)
Closed
March 10, 2025, 12:37am
#6
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.