Hey guys, this is Wheatlies from team rudimentality, and I’m not sure if any of you remember but about a year and a half ago I started work on a game called Island. (that’s a few kids goofing around on the original game). The basic principal behind the game was that it was a survival game with fantasy and class-based ideals, which is something that I always wanted to do for some reason but didn’t really get successfully done until that first version.
The games have always placed a lot of emphesis on the solo-aspect of survival, and each of them have played a bit like the current “super-indie-brutal-survival” of the time, IE when i made island I I got tons of comments saying it was just like rust (rust didn’t come out until about six months into development) and then island II got accused of being a “the forest” clone (same scenario). But basically what makes it different than both most roblox games and most non-roblox survival games is the fantasy aspect and the way that at the same time the game is kind of brutal.
Basically they’ve always been about the ability to hunt other players the way you do animals, with things like bows and blowguns and bone swords, as well as the ability to create hidden bases up in the trees and under roots, while never getting incredibly bored of a stale enviornment. (The first game had random terrain, the second one didn’t, this one does again.) The gameplay is a lot like rust, the only major difference is the race-based system. When you make a character you get to choose between a bunch of classes, each of which have their own distinct trademarks. Players who like to scavenge will go almost always with the meek class, which are fast, weak characters. Players who like to fight will go with the brave, players who like to hide among the shadows (wow edgy) will probably go with the forgotten, who don’t make noise when they walk.
I’ve tried very hard to give the game a feel that could almost be thought of as not even being a roblox game. The game utilizes a custom animation system (albiet I hate making animations so there’s only a couple) as well as locked-third-person movement and a chat system that can only be read at about 50 studs. There are custom characters, and while none of these things are very new to roblox, none of them have been applied (to my knowledge) in a survival setting.
If you’re going to play the game I strongly recommend you do so with a group of friends over a skype call. Me and the other developers have found ourselves playing for a couple of hours at the time, but we’re pretty good at the game, so maybe it’s easier. Basically I just wanted to show this game to you guys and ask for some feedback. I’m very proud of it, all of the code is 100% OOP and it’s so clean and I damn near cry when I see it its so beautiful. As for the game, there are some things I’m not very sure about, and I’m not incredibly sure what kind of features I ought to add from here on out. Feedback is appreciated, and, for christ’s sake, if you can’t figure out how to do something, press H. Just press H. Please. Please.
And with no further delay, here’s the link. Island III | Fixed! - Roblox