Isometric view breaks character facing mouse when using the scroll wheel

Hello. I’ve been messing around for 30 minutes now trying to fix this, and have looked as much as I can on the forum. Unfortunately, I have not found a single fix – even found others with the same issue years ago that never found a fix.

Shown on right is mouse input. When zooming in, where the character can face seems to break? I don’t know how to describe it. Any help is appreciated.

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hard to tell without any code to look at but odds are either some default scripts are messing with your code (probably fixed by setting the min zoom distance in StartPlayer to whatever the max is) or the math in the code is off

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I think what’s happening is that roblox thinks you have zoomed into first person when your not, You can either change the min zoom distance in starterplayer or create a custom zoom feature.

ended up being that I just had one line in the camera script setting the min zoom distance that i completely forgot to remove.

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