Issue on Loaded Animation - Motor6D Parts not moving

Hello, I’m currently developing an Open Sourced, Easy to Add On To, Gun System. I just finished Client Side information and third person view for my weapons, I’m currently in the process of creating animations for the First Person View of the guns. I have encountered an issue that’s probably from my silly fault, but I would like clarity on what has gone wrong.

This is how my ViewModel is rigged.

Now, I thought that the way I set my rig up would allow me to move my parts around. Atleast, the ones I have jointed would be rotatable.

Below is the result after importing and loading onto model.


Unfortunately, all Jointed items like the mag do not move once loaded onto a model. Please let me know how to fix.

3 Likes

are they anchored?

also… did you animate the gun?

1 Like

The parts are Un-anchored, also yes I just made the animation quickly to see if it was rigged properly.

1 Like

so the issue is that the animation isn’t playing?

1 Like

The animation is playing, its just that the mag on the model isn’t moving as intended.

On my animation that I made, it flung the mag. Once played in-game, its not moving at all.

how far did you fling it? (can you even disconnect parts from a moto6D like that?

1 Like

So I just solved the problem, Motor6D was indeed not the thing causing it but I just placed the AnimationController in the wrong place. Had it under a part and not under the model itself. After moving it as a child for the model, it fixed itself and is now working.

Thank you for helping me with my silly little problem!

2 Likes

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.