The same issue happens when I try to use the texture in Blender.
I baked the textures onto an image by selecting all the objects and baking each set of materials onto the same image. It worked until I tried to use the baked texture, which doesn’t seem to wrap around the model as it should.
I am still somewhat new to texturing and baking, so the help will be greatly appreciated.
What method are you using the apply the texture to the mesh? Are you using a Texture object or putting the texture AssetID into the Meshpart properties?
Send a picture of the meshpart’s Explorer and Properties windows so we can see what’s going on under the hood