Issue Using a Baked Texture

I recently tried baking multiple object textures onto a single image, however, when I tried using the baked texture, this happened:


It’s supposed to look like this:

Baked Image (Metalness)

The same issue happens when I try to use the texture in Blender.
I baked the textures onto an image by selecting all the objects and baking each set of materials onto the same image. It worked until I tried to use the baked texture, which doesn’t seem to wrap around the model as it should.
I am still somewhat new to texturing and baking, so the help will be greatly appreciated.

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What method are you using the apply the texture to the mesh? Are you using a Texture object or putting the texture AssetID into the Meshpart properties?

Send a picture of the meshpart’s Explorer and Properties windows so we can see what’s going on under the hood :slightly_smiling_face:

I’m using surface appearance, but the texture doesn’t wrap even in Blender.

Hmm weird, last question just for troubleshooting purposes: can we see what the UV of the lightsaber looks like?

I imagine it’ll look like your bake, I know, but I want to be sure :slightly_smiling_face:

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