Description
What does it mean to the Roblox Engine, if a Character has a Model
with a Handle
that contains an Attachment
named BodyBackAttachment
?
It looks like there’s something really special about this Attachment. The existance of that Attachment, causes an issue.
The Weld for the Shield on my Avatar, didn’t go to my UpperTorso
instead it choose the Model
with that said Handle
as its new home.
Then I delete it, which makes my Accessories fall off the character, because for some reason, the Accessories decided to Weld somewhere else, instead of the Character’s Aesthetic Parts.
In the Private Message there are videos which also explain this issue, along with a place file to re-produce the issue. Watch them all to the end, please, I guess.
More Videos!!
MORE VIDEOS
Re-production Steps
You can just run the test place file found in the Private Message and click the red button like in the video above.
- Open Roblox Studio.
- Read the Comments of the Script below and run it in Server Context
Script
-- You need the default Torso Package
-- And default Head
-- And some Accessories as Hat and for the Back.
local targetPly = game.Players:FindFirstChildOfClass("Player")
local function runTest1()
local test = Instance.new("Model")
Instance.new("Part", test).Name = "Handle"
test.PrimaryPart = test.Handle
Instance.new("Attachment", test.Handle).Name = "BodyBackAttachment"
Instance.new("Attachment", test.Handle).Name = "HatAttachment"
test.Handle.BodyBackAttachment.Position = Vector3.new(0,0,2)
Instance.new("Weld", test) test.Weld.Part0 = test.Handle
test.Weld.Part1 = targetPly.Character.UpperTorso
test.Parent = targetPly.Character
task.wait(4)
test:Destroy()
end
task.spawn(function() runTest1() end)
task.wait()
targetPly.Character.Humanoid:ApplyDescription(
game.Players:GetHumanoidDescriptionFromUserId(2)
)
task.wait()
targetPly.Character.Humanoid:ApplyDescription(
game.Players:GetHumanoidDescriptionFromUserId(targetPly.UserId)
)
- Observe
Expected Result
The Accessories Weld to the correct Character Aesthetic Part. Regardless if that Model
with the said Handle
and Attachment is present… It’s not a valid Character Aestehtic Part.
Actual Result
The Accessories all welded to this Model
’s Handle
, due to it having BodyBackAttachment
. Deleting the BodyBackAttachment
doesn’t cause this issue.
Which is asking us, why.
A private message is associated with this bug report