Here’s the BodyMovers Tutorial place. I can’t seem to find it in the Guides section anymore, but I did save a copy to my computer. New Body Movers Example.rbxl (35.0 KB)
I’m actually working with the HumanoidRootPart. I need a BodyPosition like system where I can set it to work only on the Y axis.
You can assume that I’m trying to make a system which makes a character float. The player can
move the character as usual on the x and z axis, but the character is floating in mid air, without affecting
any other mechanics.
Ah, I’m not sure if the Humanoid physics creates issues with AlignPosition.
BodyPosition is still a thing though and you can use it. It’s deprecated, but they’ll keep it around so older games don’t break. That means AlignPosition should take care of the situation you have.
There are a lot of examples in the 2nd link I posted. You can see the settings for having AlignPosition ‘float’ a part in one location, or float it at a Y position but be allowed to push it around. Take a look, it’s kinda fun to see how the new Movers can be used.