Issue with apply description to humanoid

So im having a issue with this method. My game is r15 but i dont want players so have custom meshes in their characters so i use apply description to have the default r15 package. But after i reset my local scripts break for some reason because the humanoid get replaced but another i guess. Is there any good suggestion how i could fix this? Thanks.

If the supposed LocalScripts breaking are in a non-resetting container such as PlayerScripts or a ResetOnSpawn false Gui, don’t cache any references to properties of the Player that are bound to reset (such as their Humanoid and by extension, their Character). Instead of creating upvalues, reference them in functions only where they are needed.

Beyond this, there’s not much to offer you because you haven’t provided any implementation details, code samples, hierarchy screenshots or error logs to work with. Including as much information as you can is key to receiving a response that can tackle your issue without spending much time trying to figure out what it is that you have to work with first.

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Yeah sorry, i just found out :stuck_out_tongue: im kinda stupid. I’ll delete this.

You aren’t stupid. You’d be surprised at how common an issue this is, both for new and fairly seasoned developers and it doesn’t just extend towards specific cases such as this.

It just comes down to understanding where you need to tackle your implementation and improvise based on the issues you’re experiencing.

Nvm cant delete this post. So ill leave it as it is.