no matter WHAT i do to the angles, it n e v e r wants to orient correctly
it orients this script works but n e v e r c o r r e c t l y and i dont know why
Basically, if you want to rotate something around a point, apply an angle before
If you want to rotate something in place where it already is, apply an angle after
These can both be combined to rotate around a point as well as rotating in place after rotating around a point, so just add * CFrame.Angles(math.rad(90),0,0) to the end of whatever youre doing