Issue with exporting colors from blender to studio

I exported my meshes and put them into studio but the colors of them don’t export only the mesh. I did watch some tutorials but they didn’t help, anything i can do?

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The assets need to be UV-unwrapped, and your material needs to be baked onto a texture. Essentially, the materials can’t be exported. So what you have to do is ‘bake’ the material onto a texture. It’s a bit like if you stand in front of a lamp, and then paint black the area of the shadow you’re casting on a nearby wall. You can only see the shadow when you’re standing there, and so you can’t really use it. But when you draw the shadow, and map it to the your wall (mapping means giving every coordinate of the shadow, a specific coordinate on the wall), then you can look at it even without being there.

This is what you need to do to get your materials out of Blender. I’ve already compiled a guide.