local vertices = {
Vector3.new(-1, golden_ratio, 0),
Vector3.new(1, golden_ratio, 0),
Vector3.new(-1, -golden_ratio, 0),
Vector3.new(1, -golden_ratio, 0),
Vector3.new(0, -1, golden_ratio),
Vector3.new(0, 1, golden_ratio),
Vector3.new(0, -1, -golden_ratio),
Vector3.new(0, 1, -golden_ratio),
Vector3.new(golden_ratio, 0, -1),
Vector3.new(golden_ratio, 0, 1),
Vector3.new(-golden_ratio, 0, -1),
Vector3.new(-golden_ratio, 0, 1)
}
local triangles = {
{0, 11, 5},
{0, 5, 1},
{0, 1, 7},
{0, 7, 10},
{0, 10, 11},
{1, 5, 9},
{5, 11, 4},
{11, 10, 2},
{10, 7, 6},
{7, 1, 8},
{3, 9, 4},
{3, 4, 2},
{3, 2, 6},
{3, 6, 8},
{3, 8, 9},
{4, 9, 5},
{2, 4, 11},
{6, 2, 10},
{8, 6, 7},
{9, 8, 1}
}
local function generate_icosahedron()
local editable_mesh = asset_service:CreateEditableMesh()
for vertex = 1, #vertices do
editable_mesh:AddVertex(vertices[vertex])
end
for _, group in triangles do
editable_mesh:AddTriangle(group[1], group[2], group[3])
end
end
generate_icosahedron()
so ive followed an article about generating an icosahedron, copied the vertex positions and triangle vertex groups, yet i get an error “Unable to add new triangle, vertex id 0 is invalid”