Issue with Hinge & TorsionSpring constraint

Hello, recently I began using Hinge & TorsionSpring constraints to attach tools to the back of the player and have them rotate with movement. This works relatively well, but there is one issue. Although every part inside the tool has CanCollide set to off, the tools seem to push the player and block their movement slightly. It’s pretty annoying and with a bigger tool it even flips the player over when jumping. I tried turning on Massless on parts, but it doesn’t work. Does anyone know a fix?