The problem is simple, when I add an accessory to a non-player humanoid, it doesn’t add it. I have tried parenting it to the Model, that also does not work.
How my script works:
My script works by looping through the Children of a model, it then checks if the child is an Accessory, if it is then it runs the following:
local Accessory = v:Clone() game.Workspace.MorphSystems.MorphDisplay.Humanoid:AddAccessory(Accessory)
From looking through whats happening, I’ve found the following:
- The accessory is added, but it doesn’t move to the the attachment.
- When it is added to a player, it works perfectly, moves to the attachment.
Any help or suggestions would be greatly appreciated!