Hey! I am having an issue with my leaderstats. I’m not sure if it’s just a studio bug or if it is an issue with the code but sometimes when I playtest my game in studio my “stage” leaderstat doesn’t show up but my deaths do. I also have a data save script that currently isn’t turned on because I don’t have studio API enabled. But sometimes everything works normally and both stage and deaths show up. I don’t get any errors relating to the code for anything so I’m just kinda confused. Thanks!
I should also note that the scripts are still “working” my stages still change my spawn point when I step on them, it just doesn’t show up on my leaderstats sometimes.
Stage Script
-- local checkpoints = workspace:WaitForChild("Checkpoints")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local stage = Instance.new("IntValue")
stage.Name = "Stage"
stage.Value = 0
stage.Parent = leaderstats
player.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
wait()
char:MoveTo(checkpoints[stage.Value].Position)
hum.Touched:Connect(function(hit)
if hit.Parent == checkpoints then
if tonumber(hit.Name) == stage.Value + 1 then
stage.Value = stage.Value + 1
end
end
end)
end)
end)
Deaths Script
-- local CountName = "Deaths"
-------------------------------------------------------------------
local Players = game:GetService('Players')
local PlayerAdded = function(player)
local leaderstats = player:FindFirstChild('leaderstats') or Instance.new("Folder", player)
leaderstats.Name = "leaderstats"
local WOs = leaderstats:FindFirstChild(CountName) or Instance.new("IntValue", leaderstats)
WOs.Name = CountName
WOs.Value = 0
local CharacterAdded = function(character)
local d = true
character:WaitForChild("Humanoid").Died:connect(function()
if (d) then
d = false
WOs.Value += 1
end
end)
end
CharacterAdded(player.Character or player.CharacterAdded:Wait())
player.CharacterAdded:connect(CharacterAdded)
end
for _, player in next, Players:GetPlayers() do
spawn(function()
PlayerAdded(player)
end)
end
Players.PlayerAdded:Connect(PlayerAdded)