Issue with lighting when changing graphics

So my game looks great and all on more than 7 Graphics but below that, you just get a flashbang (Ignore how bland it is)


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You have to modify the lighting while in low graphics to the point where it looks good in high graphics and low graphics. You can also make a script to check the player’s quality level to adapt it to lower graphics, here’s a topic about it How to detect a players graphics level then send a notification if lower than 2
This is the method they use: UserSettings():GetService("UserGameSettings").SavedQualityLevel
But still I advice you to take a look to that post.

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Kannon’s method is the best way to design something at the highest quality for both low and high graphics settings,

HOWEVER: I assume that your lights have a very high range (60-120) so when you have all of those in a room, without the shadows they cover every aspect, and you get the bright diffusion. This can be improved if you alter your workflow to adjust lights only to have a range that is as far as necessary, so that natural darkspots still form under lower graphic settings.

This can be seen with the same build and lighting setup but lowest versus highest graphics settings.


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Yeah you were right, I think one of my developers set the Angle and Distance both to 120 for some reason anyways thanks! Otherwise I totally wouldn’t have noticed.