so i have an issue with the lighting where it’s just random on if the lighting is brighter or darker (i prefer darker). the pointlight brightness and range never get changed
if it matters, this is the code that changes the lighting right when the game runs:
local lighting = game:GetService("Lighting")
lighting.FogColor = Color3.fromRGB(290000,290000,290000)
lighting.FogEnd = 200000
lighting.FogStart = 200000
lighting.Ambient = Color3.fromRGB(0,0,0)
lighting.OutdoorAmbient = Color3.fromRGB(0,0,0)
lighting.Brightness = 0
lighting.ClockTime = 0
script:Destroy()