I’m encountering an issue with my loading screen script where it’s unable to find the sound effects folder in ServerStorage
. Below is a summary of my current script setup:
--[Services]--
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
--[Player Instances]--
local Player = Players.LocalPlayer
local PlayerGui = Player.PlayerGui
--[Loading ScreenGui Hierarchy]--
local loadingUI = PlayerGui:WaitForChild("loadingUI")
local fr_backgroundFrame = loadingUI:WaitForChild("fr_backgroundFrame")
local imglbl_alternateText = fr_backgroundFrame:WaitForChild("imglbl_alternateText")
local imglbl_projectLogo = fr_backgroundFrame:WaitForChild("imglbl_projectLogo")
local tl_quickDialog = fr_backgroundFrame:WaitForChild("tl_quickDialog")
--[Function to Load Sound Effects]--
local function loadSoundEffects()
local sfx_gameSoundEffect = game.ServerStorage:FindFirstChild("sfx_gameSoundEffect")
if not sfx_gameSoundEffect then
error("sfx_gameSoundEffect folder not found in ServerStorage!")
return false
end
local sfx_djDiscStopMemeMP3 = sfx_gameSoundEffect:FindFirstChild("sfx_djDiscStopMemeMP3")
local sfx_fartSoundMemeMP3 = sfx_gameSoundEffect:FindFirstChild("sfx_fartSoundMemeMP3")
if not sfx_djDiscStopMemeMP3 or not sfx_fartSoundMemeMP3 then
error("One or more sound effects not found in sfx_gameSoundEffect folder!")
return false
end
print("Loaded sound effects successfully.")
return true
end
--[Function to Play Sound]--
local function playSound(sound)
if not sound then
return
end
local soundClone = sound:Clone()
soundClone.Parent = fr_backgroundFrame
soundClone:Play()
game.Debris:AddItem(soundClone, soundClone.TimeLength)
end
--[Function to Show Dialog]--
local function showDialog(text, duration)
tl_quickDialog.Text = text
wait(duration)
end
--[Function to Fade In Logo]--
local function fadeInLogo()
local logo = imglbl_projectLogo
logo.ImageTransparency = 1
local tweenInfo = TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true)
local transparencyTween = TweenService:Create(logo, tweenInfo, {ImageTransparency = 0})
transparencyTween:Play()
end
--[Function to Start Loading Screen Sequence]--
local function startLoadingScreen()
-- Load sound effects
local success = loadSoundEffects()
if not success then
warn("Failed to load sound effects. Loading screen may not function correctly.")
return
end
-- Fade in Rainbow Friends logo
fadeInLogo()
-- Play DJ disc stopping sound
playSound(sfx_djDiscStopMemeMP3)
-- Show dialogues with delays
showDialog("Wait, this doesn't seem right...", 7)
showDialog("We already have a game with this name-", 6)
showDialog("Quick- Change to something else before we get any DMCA!", 8)
-- Play fart sound effect
playSound(sfx_fartSoundMemeMP3)
-- Show Classic Edition image and final text
imglbl_alternateText.Visible = true
tl_quickDialog.Visible = true
tl_quickDialog.Text = "Ah, much better!"
wait(4)
-- Cleanup
imglbl_projectLogo.Visible = false
tl_quickDialog.Visible = false
end
-- Start the loading screen sequence
startLoadingScreen()
Issue: My script is designed to display a loading screen with animations, sound effects, and dialogues. However, it consistently raises the error:
Players.JuanGamerPlayz_RBLX.PlayerGui.loadingUI.ls_loadingScreen:20: sfx_projectSoundEffect folder not found in ServerStorage!
This error indicates that the script is unable to locate the sfx_projectSoundEffect
folder in ServerStorage
.
What I’ve Tried:
- I’ve verified the folder structure in
ServerStorage
and ensured thatsfx_projectSoundEffect
exists with the correct name and casing. - I’ve reviewed similar scripts and documentation to confirm the proper usage of
FindFirstChild
andWaitForChild
functions.