this is probably because your frame’s size is based on offset than opposed to scale
Off the UI that you said. (charss)
set the size to the value he put in his original code above
(or maybe it might still not work i have no idea)
in properties or just how the average player can see it
local players = game:GetService(“Players”)
local player = players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function ()
local playergui = player.PlayerGui
local booglesframe = playergui.Options.BooglesFrame
booglesframe.Size = UDim2.new(1, 0, 1, 0)
booglesframe.Position = UDim2.new(0, 0, 0, 0)
booglesframe.AnchorPoint = Vector2.new(0, 0)
end)
is the code i have right know
It’s works fine for me
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Position = UDim2.new(0,0,0,0)
script.Parent.Size = UDim2.new(1,0,1,0)
end)
-- It's anchorpoint is (0, 0)
local players = game:GetService(“Players”)
local player = players.LocalPlayer
local playergui = player.PlayerGui
script.Parent.MouseButton1Click:Connect(function ()
local booglesframe = playergui.Options.BooglesFrame
booglesframe.Size = UDim2.new(.958, 0, .887, 0)
booglesframe.Position = UDim2.new(0.5, 0, 0.5, 0)
booglesframe.AnchorPoint = Vector2.new(0.5, 0.5)
end)
i replaced it with the values you suggested
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This resolved the issue the size was normal thank you
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Thanks to all that tried to help me!
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