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Hello my name is R_5W and recently i’ve been working on a pet type game and i ran into a issue with using mouse enter whenever the user hovers it shows fine but whenever they move over a bunch it doesnt change the frame and theres nothing i can do about it i’ve tried a few work arounds like Fed up with MouseEnter and MouseLeave not working? Here's a module for you! but non has worked
(https://gyazo.com/1ccbd9959c28e908147aa363041e3945)
local MouseEnter, MouseLeave = MouseOverModule.MouseEnterLeaveEvent(clone)
MouseEnter:Connect(function()
print(v)
local newdata = game.ReplicatedStorage.Remotes.PetData:InvokeServer(v.uid)
local equippedpets = game.ReplicatedStorage.Remotes.EquippedPets:InvokeServer(Player)
local max = game.ReplicatedStorage.Remotes.Getsave:InvokeServer(Player)
print("'"..tostring(v.nickname).."'")
print("' "..tostring(v.rarity).." '")
hoverrr.Frames.Namee.Nameee.Text = "NK:"..tostring(v.name)..""
hoverrr.Frames.Namee.Nick.Text = "N:"..tostring(v.nickname)..""
hoverrr.Frames.Rarity.back.title.Text = ""..tostring(v.rarity).." "
--hoverrr.Frame.Frames.Namee.Nameee.Text = "test "
local hs = game.ReplicatedStorage.TrackedPets:FindFirstChild(v.name)
if hs then
hoverrr.Frames.Amount.title.Text = " ".."Data loading, Please wait".." "
if hs.Value ~= 0 then
hoverrr.Frames.Amount.title.Text = "🌎 " .. hs.Value.." exist" .. " 🌎"
end
else
hoverrr.Frames.Amount.title.Text = " ".."Not tracked".." "
end
hoverrr.Visible = true
game:GetService("RunService").RenderStepped:Connect(function()
hoverrr.Position = UDim2.new(0,Mouse.X,0.015,Mouse.Y)
end)
end)
MouseLeave:Connect(function()
hoverrr.Visible = false
end)