Hello,
I would like my viewmodel to be visible everytime
My arms and the pistol is going through the wall and I can’t see it anymore. I was wondering if
there was a way to fix that?
Here’s a screenshot of what I mean
Hello,
I would like my viewmodel to be visible everytime
My arms and the pistol is going through the wall and I can’t see it anymore. I was wondering if
there was a way to fix that?
Here’s a screenshot of what I mean
You can use ViewportFrames to do this, however ViewportFrames do not have lighting. I don’t know any other way you can do it, though.
Most games don’t really try to solve this because there is no z-index or render priority over parts. ViewportFrames work but they have their own issues.
Yeah, I knew about ViewportFrames and that’s what I wanted to say, but without the lighting it feels like the game engine is broken. So I actually use Camera, and really hope there’s a way to fix this.
You could try changing the size of the arms/gun and making it closer to the camera. It wouldn’t be gone, but it may minimize the clipping. I think even phantom forces ignores the clipping issue, because there’s no practical solution as of right now.
Wouldn’t doing that make CFrame hyper-sensitive? I’m using CFrame lerping for animations and position, so if I do that it’s gonna be broken and even if I fix it it’s gonna be hardcore to use CFrame.
I’m not sure how much harder it’d be for animations to work, but smaller movement may look bigger on the downscaled version. I don’t have much experience with animating aside from roblox’s built-in animation system.
Alright. Thanks anyway, I’ll try that if I can’t find anything else.
I’m pretty sure in Roblox players expect that if you equip a tool and put it up against a wall it would go through, so you shouldn’t have to worry too much about it.