Issue with my ordering system

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want it to add the order to the chef ui
  2. What is the issue? Include screenshots / videos if possible!
    I’m trying to make an ordering system but when I try to make it where it will add the order to the chef ui it will break my username GUI that you enter the player username that’s on the server in I’m using the instant.new method to add the order to the chef ui Here is my client’s script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VerifyUsernameEvent = ReplicatedStorage:WaitForChild("VerifyUsername")
local OrderBoardEvent = ReplicatedStorage:WaitForChild("OrderBoardEvent")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local gui = script.Parent
local usernameInput = gui.NameFrame.ImageLable:WaitForChild("playername")
local submitButton = gui.NameFrame.ImageLable:WaitForChild("enter")
local nextFrame = gui:WaitForChild("OrderFrame")
local cookieButton = gui.OrderFrame.ImageLabel:WaitForChild("cookiebutton")
local donutButton = gui.OrderFrame.ImageLabel:WaitForChild("donutbutton")
local chocolatechipcookie = gui.OrderFrame.ImageLabel.cookies:WaitForChild("chocolatechipcookie")
local redvelvet = gui.OrderFrame.ImageLabel.cookies:WaitForChild("redvelvetcookie")
local vanilla = gui.OrderFrame.ImageLabel.cookies:WaitForChild("vanillacookie")
local labelCount = 0 -- Keep track of the number of labels added
local baseClicked = nil -- Track which base button (cookie or donut) was clicked
local order = {} -- Store the order details

submitButton.MouseButton1Click:Connect(function()
	local username = usernameInput.Text
	VerifyUsernameEvent:FireServer(username)
end)

local function createFoodLabel(baseName, specificName)
	if labelCount >= 3 then
		print("Maximum number of labels reached!")
		return
	end

	local textlabel = Instance.new("TextLabel")
	if specificName then
		textlabel.Text = baseName .. " " .. specificName -- Combine the base name with the specific name
	else
		textlabel.Text = baseName -- Use the base name
	end
	textlabel.BackgroundTransparency = 1
	textlabel.Size = UDim2.new(0, 147, 0, 34) -- Adjust size as needed
	textlabel.Parent = gui.OrderFrame

	-- Define specific positions for each slot
	local positions = {
		UDim2.new(6.12, 0, 1.33, 0),  -- Slot 1
		UDim2.new(7.69, 0, 1.34, 0),  -- Slot 2
		UDim2.new(9.233, 0, 1.34, 0)   -- Slot 3
	}

	-- Assign the position based on the current labelCount
	textlabel.Position = positions[labelCount + 1]

	labelCount = labelCount + 1

	-- Add the item to the order
	table.insert(order, textlabel.Text)
end

cookieButton.MouseButton1Click:Connect(function()
	baseClicked = "cookie"
	if labelCount < 3 then
	else
		print("You can only add up to 3 items.")
	end
end)

donutButton.MouseButton1Click:Connect(function()
	baseClicked = "donut"
	if labelCount < 3 then
	else
		print("You can only add up to 3 items.")
	end
end)

chocolatechipcookie.MouseButton1Click:Connect(function()
	if not baseClicked then
		print("Please click the cookie or donut button first.")
		return
	end
	if labelCount < 3 then
	else
		print("You can only add up to 3 items.")
	end
end)

redvelvet.MouseButton1Click:Connect(function()
	if not baseClicked then
		print("Please click the cookie or donut button first.")
		return
	end
	if labelCount < 3 then
		createFoodLabel(baseClicked, "redvelvet")
	else
		print("You can only add up to 3 items.")
	end
end)

vanilla.MouseButton1Click:Connect(function()
	if not baseClicked then
		print("Please click the cookie or donut button first.")
		return
	end
	if labelCount < 3 then
		createFoodLabel(baseClicked, "vanilla")
	else
		print("You can only add up to 3 items.")
	end
end)

VerifyUsernameEvent.OnClientEvent:Connect(function(success)
	if success then
		gui.NameFrame.Visible = false
		nextFrame.Visible = true

		-- Send the order to the server
		OrderBoardEvent:FireServer(order)
	else
		warn("Username not found on the server.")
	end
end)

and here’s my server script

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VerifyUsernameEvent = ReplicatedStorage:WaitForChild("VerifyUsername")
local OrderBoardEvent = ReplicatedStorage:WaitForChild("OrderBoardEvent")
local Players = game:GetService("Players")
local playergui = Players:WaitForChild("PlayerGui")
local orderframe = playergui:WaitForChild("ChefFrame")
local ChefFrame = orderframe.ImageLabel.ScrollingFrame:WaitForChild("template")

VerifyUsernameEvent.OnServerEvent:Connect(function(player, username)
	for _, p in Players:GetPlayers() do
		if p.Name == username then
			VerifyUsernameEvent:FireClient(player, true)
			return
		end
	end
	VerifyUsernameEvent:FireClient(player, false)
end)

local function AddOrder(order)
	local frame = Instance.new("Frame")
	frame.Position = UDim2.new(0.007, 0, 1.207, 0)
	frame.Size = UDim2.new(0.007, 0, 1.207, 0)
	frame.Parent = ChefFrame

	local Textbutton = Instance.new("TextButton")
	Textbutton.Text = "claim"
	Textbutton.TextScaled = true
	Textbutton.BackgroundColor3 = Color3.new(170, 255, 0)
	Textbutton.Size = UDim2.new(0, 142, 0, 115)
	Textbutton.Position = UDim2.new(0, 0, 0, 0)
	Textbutton.Parent = frame

	local textlabel = Instance.new("TextLabel")
	textlabel.Position = UDim2.new(0.351, 0, 0.277, 0)
	textlabel.Size = UDim2.new(0, 199, 0, 54)
	textlabel.Text = "Order: " .. table.concat(order, ", ")
	textlabel.TextScaled = true
	textlabel.Parent = frame
end

OrderBoardEvent.OnServerEvent:Connect(function(player, order)
	AddOrder(order)
end)

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