Issue with player teleportation

I’ve been having reports of a players sometimes not teleporting with the rest of the players in a group, in my game for over 20 days.

This may be the same issue, or similar to it.

I tried taking a friend’s advice and constantly try to teleport the party of players, removing players from the playertable as they leave, or until the teleport request returns as “successful”. But it turns out all teleports return successful even if one or all of the players never got teleported anywhere. Learned this from my teleport logging, where some players were still in the game 10 seconds after requesting the teleport, which returned as successful immediately after requesting:

This is how I teleport:

EDIT:
It seems I may have resolved my issue, as I’m not seeing any more tracked failures.
I ended up ignoring Roblox telling me the teleport was Successful, and instead continue attempting to teleport anyone who is still in the server until they are gone or I’ve attempted 5 times. I never had to do this before. Teleport service even returns successful offline, where its not possible for it to succeed.

That log screen is looking clean tho, I like it

I’m in love with it, even if I do say so myself lol.

https://x.com/BrokenBoneRBLX/status/1840466672278249784
https://x.com/BrokenBoneRBLX/status/1824615085924376913

Sorry for being a bit off-topic but if Roblox ever update their developer console (it’s kinda old) I hope they go for something close to that, that’s some nice work!

I appreciate it. I initially made it so I could change server settings(toggle mining, toggle gun bullets, etc) easily. But then added a custom logs system, because Roblox’s leaves a lot to be desired. It has been super useful, I can print stuff with impunity without being concerned about running out of data nor losing it in the shuffle(as long as I log it into the right category).