So a short run-down of what I’m doing and the issue I’m encountering is that I’m loading and playing an idle, moving, and summon animation for a rig inside of my character on the client, which works fine up until an animation plays on that rig from the server, and then the client animations cease to play. There are no script errors in my console for either.
Now the weird part is that if I disable and enable the client-side animate script for that rig then it works perfectly fine even with server-side animations playing on the same rig.
I’m not sure why this is happening and would like some help with figuring out how I can solve this.