Issue with ProximityPrompts?

If you use RequiresLineOfSight on a prompt under a model like this,
image

then it perfectly ignores the model itself, and all works well.

However, if you put it under the models PrimaryPart,
image
it will dissapear ingame because the model itself (the outerbox) blocks its line of sight.

And this is an Issue, because in the game I’m currently working on, I can’t just put the prompt directly under the model, because I want the prompt to be at specific positions inside it (Like using attachments for example).

Is there any way around this without coding my own proximityprompt system?

You could create an invisible part where you want the prompt to be.

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What fang scripting said. Just make an invisible part that’s line of view isnt obstructed by any of the model and just put the proximity prompt in there

What if I want the proximity prompt to be inside a model? For example, i want it to be inside of a vault, but on its left side? If I put it inside an invisible part its line of sight will still be obstructed by the vault

You can create a Attachment, put the proximity inside there, and then move the attachment to where you want the proximity to be. This always helps me out.

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The ProximityPrompt will still have the line of sight problem i talked about though