Issue with rendering group owned EditableMesh objects in group experiences

I want to render EditableMesh objects in 1 of my group experiences but I keep facing an issue that I wasn’t having prior to the Mesh API updates.

The issue is that I can’t load any of the meshes that I have in my group using the EditableMesh APIs. I keep getting the following warning, despite that the meshes and the experience I’m trying to use them in belong to the same group:

I haven’t found any solutions so far. I’ve provided the code below.

local success, editableMesh = pcall(function()
	return AssetService:CreateEditableMeshAsync(Content.fromUri(meshPart.MeshId))
end)

Any help or insight would be greatly appreciated!

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