Expected Behavior (as shown in post 5):
Font size should be limited to 100, even with RichText enabled, as it does not seem to be supported.
Actual Behavior:
Font size is not limited to 100 while using RichText and causes unintended sizing of characters while the position of the characters is correct.
Notes:
The font is set to Enum.Font.Legacy. This does not change the behavior of the bug.
No rich text tags are present.
The issue does not go away when playtesting or in run mode.
I’m unaware of any other bug report describing this exact issue. If there is any earlier bug report that provides additional information, please ignore this one.
In the meantime, we advise against utilizing font sizes larger than 100. Actually we limit font size to 100 for non-RichText for a better rendering result and performance. And the limitation should also apply to RichText which might be a regression that now it renders fonts that have sizes larger than 100. Considering this, opting for smaller pixel per stud values would be advisable. Thanks for your understanding!