I made a system that creates a Rope Constraint between 2 players on the server side but after making this i found out that the player who is attached by the Attachment1 will have their network owner set to the player who is attached by attachment1. i tried manually setting it back with :SetNetworkOwner but this didn’t work. here is a video of the issue:
(it may not be very obvious on the video but there is a huge delay between me pressing buttons and stuff happening for the Player on the second screen)
I also tried creating the ropeconstraint between the players heads instead of their HumanoidRootParts instead but that was even worse:
if anyone knows how i could fix this please lmk as i honestly dont know what to do