Issue with rope constraint

I have been having an issue with rope constraints. I have a block that is attached to another block with a rope-constraint, and said block is being moved through a script (CFrames). However, at random, the block that is attached with the string freezes up as the other block is moving. Sometimes if I get really close to rope, it will function as it should, but as I move away, the issue begins

Here is a video which demonstrates what I mean.

Now, what is strange is I have had some people come on my server and say they see no issues, but for others and myself, the issue persists.

Well, given that it happens whenever the CFrame changes, I would suggest either TweenService for movement, or a physics-based system of movement. See if either of those resolve the problem.

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This appears to be a Network Ownership issue. I replicated the setup and was able to fix the stuttering by calling SetNetworkOwner(player) on the non-anchored part.

Without calling SetNetworkOwner:

After calling SetNetworkOwner:

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