Issue with scripting and animating morphed rig

so i was tryna make a character selected where iF a player chooses a character they then morph into the character, the morphing aspect works but there is no animation as seen in this video bellow


i am trying to import the players base animation yet I am unsure how
image
I tried putting this script orm my character into the rig and it doesn’t work, another individual talled me to set ownership oF all parts to the player, still no luck

here is everything in the model
image

local rs = game:GetService("ReplicatedStorage")
local characterselecter = rs:FindFirstChild("CharacterSelect")

characterselecter.OnServerEvent:Connect(function(plr)
	local charmodel = rs:WaitForChild("Test")
	local clonedchr = charmodel:Clone()
	plr.Character = clonedchr
	clonedchr.Parent = workspace
	local LeftArm = rs.Test["Left Arm"]
	local RightArm = rs.Test["Right Arm"]
	local LeftLeg = rs.Test["Left Leg"]
	local rightleg = rs.Test["Right Leg"]
	local head = rs.Test.Head
	local torso = rs.Test.Torso
	local humrootpart = rs.Test.HumanoidRootPart
	task.wait(1)

	LeftArm:SetNetworkOwner(plr)
	RightArm:SetNetworkOwner(plr)
	LeftLeg:SetNetworkOwner(plr)
	rightleg:SetNetworkOwner(plr)
	head:SetNetworkOwner(plr)
	torso:SetNetworkOwner(plr)
	humrootpart:SetNetworkOwner(plr)
end)

Disable Animate and just enable it back in the OnServerEvent

do i remove the ownership stuff?