I am trying to find what is sending so much HTTP requests in my game
There is many things sending HTTP Requests and apparently I am sending too many. Could it be that the players are triggering too much HTTP requests? And if so, how would I fix this?
I have currently tried using CTRL + Shift + F and searching Async
without the game running
and with the game running
I am currently trying to fix this so my donation board can use
GetNameFromUserIDAsync
Here is an image of the whole output after I have completely loaded into the game:
I was not able to find any solutions on the Dev Hub or the DevForums