I have a game with machinery, so I usually attach sound effects and loop them into the part. Once I went to playtest the game, you could hear all sounds at once, idk if this is a build issue with the part or a script issue, but I’m not sure how to make the sound locational to the part. Thank you for reading
If you only want them to play within a certain distance, you need to change the RollOffMaxDistance property. You can also play with the RollOffMode to add a fade effect when you get within the distance.
1 Like
Are the sound effects parented to a basepart? If not then you can hear the sound from anywhere.