Issue with tool [SOLVED]

Hello,
Im trying to save the players - bought tools. Doing so im using the normal data stores, yes im aware of profile service etc etc.

Saving the tools work, sort off. What doesnt work is that it prints out the selected tool, but when printing that tool on another script, it prints out the default tool.

Saving function:

local function save(plr:Player)
	local data = manager.getTools(plr)
	if data == nil then return end
	data.SelectedTool = tostring(data.SelectedTool)
	local succes, err = pcall(function()
		datastore:SetAsync(prefix..plr.UserId, data)
	end)
	
	if succes then
		print("Succesfully saved tools for: " .. plr.Name)
		print("savedTools: ")
		print(data)
	else
		warn(err)
	end
end

The data prints out as the following:
image

Loading function:

local function load(plr:Player)
	if not manager.getTools(plr) then
		manager.setUp(plr)
	end
	
	local data = nil
	
	local success, err = pcall(function()
		data = datastore:GetAsync(prefix..plr.UserId)
	end)
	
	if data == nil then
		print("Success, plr has no tool data")
		manager.setUp(plr)
	elseif success and data then
		manager.setUp(plr)
		for i, tool in data.Tools do
			manager.GiveTools(plr, tool)
		end
		manager.SelectTool(plr, tools:FindFirstChild(data.SelectedTool))
		print("Succes loading data for: " .. plr.Name)
		print("data: ")
		print(data)
	elseif not success then
		warn(err)
	end
end

What im trying to achieve is that the player their tools will get saved, and later the tools can be loaded. Im using a module script to keep track of the player their items.
Does anyone know why the selectedTool does infact not change even tho is set it to the new tool?
manager.SelectTool(plr, tools:FindFirstChild(data.SelectedTool))

I still need help.
I tried setting it directly from the module script with no success.

Something as simple as: manager.getTools(plr).SelectedTool = tools:FindFirstChild(data.SelectedTool)

fixed the issue :slight_smile:

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