Hi, I am trying to make a level progress bar that changes depending on the max level etc. When I call the function, I pass through either true or false, true meaning to increment up, false meaning to increment down. Incrementing up works, but when I pass through false, it continues to tween up.
local function manageProgress(upOrDown)
print(tostring(upOrDown))
progBar.Visible = true
local incrementUp
if gameLevel == 0 then
incrementUp = UIBarMaxSize / levelRequirements.Level0.RequiredPoints
elseif gameLevel == 1 then
incrementUp = UIBarMaxSize / levelRequirements.Level1.RequiredPoints
elseif gameLevel == 2 then
incrementUp = UIBarMaxSize / levelRequirements.Level2.RequiredPoints
end
warn(incrementUp)
local newOffset = 0
if upOrDown == true then
newOffset = progBar.Size.X.Offset + incrementUp
else
newOffset = progBar.Size.X.Offset - incrementUp
end
print(newOffset)
local newSize = UDim2.new(
progBar.Size.X.Scale,
newOffset,
progBar.Size.Y.Scale,
progBar.Size.Y.Offset
)
progBar:TweenSize(
newSize,
Enum.EasingDirection.Out,
Enum.EasingStyle.Elastic,
0.25
)
end```