Issues on R6 animating

Hello. I have recently working on my own Vibe game and i’m having problem in animating r6 body types.

Whenever I move the torso or rotate it, it affects the whole body instead of moving individualy. Does anyone have a solution for this?

https://gyazo.com/7130a6ef95b90d10c01dd78f5b4d34a2

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It always was like this, as I can remember there is no function to disable it. I guess you need something like inverse kinematics

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are you sure it isn’t welded? That might be the problem.

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also because its R6.R6 bodys do not have lower torsos so they move the whole body.And R6 has less movement than R15.

Try selecting only the torso via clicking Alt + Click on the torso or by selecting it from the explorer.

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I checked the body, there isn’t any welds.

Tried this too. Didn’t work. DO you have any other ways to fix this?

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Try maybe checking the settings of the model, it might help.

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Thank you! This solved the problem.

For those who are wondering how here are the steps:

  1. Open Dummy

  2. Open “Torso”

  3. Select all Motor6D’s inside

  4. Disable them (If you are going to animate a part like right hand, enable the “RightShoulder” Motor6D back so you can animate it again freely.)

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