Hello. I have recently working on my own Vibe game and i’m having problem in animating r6 body types.
Whenever I move the torso or rotate it, it affects the whole body instead of moving individualy. Does anyone have a solution for this?
Hello. I have recently working on my own Vibe game and i’m having problem in animating r6 body types.
Whenever I move the torso or rotate it, it affects the whole body instead of moving individualy. Does anyone have a solution for this?
It always was like this, as I can remember there is no function to disable it. I guess you need something like inverse kinematics
are you sure it isn’t welded? That might be the problem.
also because its R6.R6 bodys do not have lower torsos so they move the whole body.And R6 has less movement than R15.
Try selecting only the torso via clicking Alt + Click on the torso or by selecting it from the explorer.
I checked the body, there isn’t any welds.
Tried this too. Didn’t work. DO you have any other ways to fix this?
Try maybe checking the settings of the model, it might help.
Thank you! This solved the problem.
For those who are wondering how here are the steps:
Open Dummy
Open “Torso”
Select all Motor6D’s inside
Disable them (If you are going to animate a part like right hand, enable the “RightShoulder” Motor6D back so you can animate it again freely.)