Issues properly scaling GUI frames (Shop buttons and Scrolling frame)

Firstly, I have been spending the last hour in studio using ZacBytes plug-in and an assortment of reading past threads and Youtube Videos.

They are all made using Scale not Offset.

I am struggling to scale my Shops buttons and right hand scrolling frame as seen in these images:

Screen Shot 2021-04-05 at 13.07.22

Any and all help is needed please.

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use the auto scale? If yes you have to resize each member of the GUI

Have been using his AutoScale Lite & Plus versions, I can try resizing each member to scale (I believe I have already done this, i’ll do it again).

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Can confirm this is not working, still stretches/changes the GUI when tested on mobile.

Hey! Wait, but try offset maybe (I don’t know, but try)

Screen Shot 2021-04-05 at 14.03.48

I mean its better? but now i’m trying to use UI Constraints to fix.

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you use the lite, you should:

  1. Take all members of the GUI
  2. Press both scale and position

With me it works, then I don’t know, because if you have multiple members of a GUI, wait, but are they images or do you use UIcorner?

The GUI for the buttons is a frame.

In the frame is a UIListLayout, Buttons are made up of Text Button, and two curved images plus a text box.

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Try to remove UIListLayout, because certain things can be annoying.

mhm nothings changed when it comes to Mobile, still stretches and changes the buttons.

Layout was just for ease of getting them all in a straight line tbh

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I understand, strange, Anything on YouTube? Maybe, use the studio stuff instead of the plugin, although I don’t recommend that

You can try adding UIScale to ScreenGui and then add also a simple script in screen gui:

script.Parent.UIScale.Scale = script.Parent.AbsoluteSize.Y / 1080 * 1.15 --you can change 1.5 to  another number

And keep every object in offset size.
Hope it will work for you!

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Thank you i’ll try this to see if it works.

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