Thank you for the report. We’ve just deployed a fix here and things should be working as expected. Please check that everything is working on your end and let us know if you have any further questions.
I analyzed the asset on Roblox Studio and I noticed that, while being better than the previous version, some points look odd. There are some issues with the UV in some parts of the visor:
Furthermore, while going into this red radio on the right side of the helmet, it is possible to see that some polygons are interfering with the inside faces:
I think this change should be reverted, its an older hat from 2007, and the inverted normals are important to the design language from similar hats from the period.