So I made a question about this earlier and thought I got the answer I was looking for, however after trying it out I realized I’m either doing it wrong or the way I’m doing it just dosen’t work.
I connected it to the holders on the corners with rope constraints and bound 2 of the middle pieces with rope constraints, I also tried adding a bunch of little cylinders and connecting them in the same way. Both times they just don’t look good and when I collide with them enough they just go flying
(Looking to have the ropes be able to bounce when hit or stay back when leaned on by a player, I saw a roblox video showing off this effect so I’m sure its possible.
Select the rope then go to properties and change the length so it’s slightly higher. This whole thing is very hard to replicate due to the fact the material is stretchy in real life when a force is put into it but when it’s at a stable point it stays straight with hardly any sag. This is hard to create on Roblox seeing as for some reason ropes on Roblox doesn’t allow you to change the stretch and the one thing that causes stretching is length but they don’t allow you to make lengths with a decimal so you can’t limit the stretch. Personally I think you already made it look good and that’s what everyone else does and it’d just keep it like that. Otherwise you’d have to make a complex hinge system that would lag everyone.
Edit: Also collision isn’t allowed so there for you cannot collide with it causing a dip or a spring back.
Edit: Also the length can only become less stretched by making a larger size then move it away from each other in small increments.
Oh I thought you were trying to make a springy rope. Well for that just anchor it or you could make a group of everything or insert Quenty’s perfection weld.
I tested it with the same setup and it just started spazzing out without me even touching it, would this change after making a bunch of smaller cylinders?