Issues with creating cubemap/panorama in studio

im currently trying to create a cubemap from roblox screenshots for reasons irrelevant from this.
currently this is all i could make so far, disconnected and useless

(NOTE: made in a program, not natively rendered)
and these





Is the FOV of the camera 90? It needs to be that or else it looks disconnected. You might also want to use a power of 2 for the size of each cubemap face.

1 Like

i did set it to 90, also power of twos are very hard to actually do because of how studio takes screenshots

Can you show the settings for the camera and how your viewport is set up?
If you put a grid under the camera, I believe the squares should line up consistently like this


(edit: this example might even have the fov too high, weird)(nevermind, it just moves the camera if you use the view selector, make sure that’s not what’s happening with yours i guess)

the skybox you posted looks like it has the fov too high, and some of the images swapped as well

it seems like the view port moves (also i can tell if its not working if pieces of the images are on the top and bottom, i just kinda threw together that panroma) but i can’t edit the orientation directly…

or i can…??? (filling up empty space)

guide for anyone reading this in the future

  1. DO NOT USE THE CUBE THAT ROTATES YOUR CAMERA, IT MOVES THE POSITION TOO
  2. don’t bother trying to make your viewport a square and just crop it in post
  3. edit the cframe > orientation to these 6 values (take a screenshot after setting each one)
    0, 0, 0
    0, 90, 0
    0, -90, 0
    0, -180, 0
    90, -180, 0
    -90, -180, 0
  4. remember that you have to crop the images
  5. success… probably