Hello, I’m working on making custom characters for a game and I’m having some problems while exporting rigs from blender to studio. I made a vary basic one just to test: here’s how it looks like
I exported it as an FBX file and imported it to studio with the avatar importer plugin. When i open the animation editor and import the animation, some bones aren’t in the correct place, only some are:
Some bones don’t show up as purple in studio either. I’ve tried following tutorials but they all lead me to this. Are there any solutions?