I’ve been developing a game where i want some projectiles to have a bouncing velocity to it, However its giving me issues. The module im using here is FastCast. It works in most situations, however sometimes the projectile seems to go under the surface that it wants to bounce off of? I’m not too sure why.
What I have tried is:
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Switching the :Raycast() function to :Shapecast(). This made it work better, however it didn’t make it work as exactly as I wanted.
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Making sure the Ignorelist is ignoring all projectiles Including the one thats being fired
The results are not exactly to what I want, so I was wondering what should I do? Should I replace FastCast with a different system or make one entirely on my own?
Heres a video file of me showcasing my issue: