Hey!
The forest pack is acting really strangely?
The boxes around the trees are working as like colidable parts
has anybody else had this issue?
Thanks
(image for context)
I cant pass the white box around it
Hey!
The forest pack is acting really strangely?
The boxes around the trees are working as like colidable parts
has anybody else had this issue?
Thanks
(image for context)
I cant pass the white box around it
It will act like this if the collision type is set to Box. What collision type does the mesh have?
If this is the issue, this should help: TriangleMeshPart | Roblox Creator Documentation
im not sure how all the things in my game randomly set to box? is there anyway to fix them all at once?
You would do something like:
local descendants = workspace:GetDescandants()
for_, descendants in pairs (descendants) do
--IDK how to go ahead here
end
Iām the command bar, I did it once
This code should work for both Meshes and Unions.
for i, v: Instance in workspace:GetDescendants() do
if v:IsA("MeshPart") or v:IsA("UnionOperation") then
v.CollisionFidelity = Enum.CollisionFidelity.PreciseConvexDecomposition
end
end