Hello all!
I’m working on a map for my TD game, and I came across a devastating issue. Below is my map, currently, in its intended lighting.
Now, here’s the map with Roblox’s oh-so-handy “optimizations.”
Completely different. The second one looks terrible. It’s not even close to what I was envisioning.
I use Future lighting because its shadows look spectacular and offer visual clarity when needed. Future can look really good - but not when compatibility is active. The map is large to convey the scale of the industry that the threat you face possesses. Toning down the scale will not work. I would like to know if there is a way to disable this limiting optimization setting.
By the way, testing in-game proves that this does affect the map. Heavily.
Thank you in advance!
P.S: I use full graphics in studio. Doesn’t change a thing.